MEN'S BASKETBALL LEAGUE RULES
Normal rules and penalties of the NCAA apply unless exceptions have been made below. Each game will be played with two 20-minute halves. Each team is allowed one 1-minute time-out in the first half and two 1-minute time-outs in the second half. Unused timeouts from the first half do not carry over. It is a running clock except for final 2 minutes of the 2nd half (unless a team is up by 15 points or more)
In the case of a tie at the end of regulation there will be a 2:00 minute overtime with each team being awarded one time-out for the overtime period. If the game is still tied after the overtime period we will go to sudden death. In sudden death teams do not get a time-out and the winning team will be determined by which team scores first.
BEGINNING OF THE GAME
The beginning of the game starts with a jump ball. The possessions for all following jump balls alternate. The start of any necessary overtime periods will begin with a jump ball.
Each team shall field no more than 5 players on the court at one time. Teams may have as many players on their roster as they choose. All rosters can be added to throughout the season but no players will be allowed to play without having signed the roster/waiver. All players must wear the new ATXSA league shirt or an ATXSA Championship shirt. 2 points will be awarded to the opponent for each player checked in without the ATXSA shirt.
There is no limit on the amount of substitutions per team. Substitutions will only occur during stoppages of play. During the course of the regular season teams are allowed to “pick up” players that are not on their roster in order to field a full team. However, these players must sign the team waiver before playing. They must also have a team colored shirt in order to play. Pick up players cannot be from other teams within the league.
Personal fouls will be recorded for all leagues. Players will foul-out after being awarded their 5th personal foul. All technical fouls will be recorded as personal fouls. A team begins shooting one-and-one on the 7th team foul of each half and continues shooting one-and-one on any following fouls until the tenth team foul. On the tenth team foul teams will be awarded two free throws for that and every team foul during the remainder of the half. All shooting fouls are 2 shot fouls unless the shooter is attempting a 3 point shot. Then they will receive three shots. If a foul is an intentional foul the player will receive 2 shots and the ball.
Technical fouls are counted as personal fouls. Any individual that is assessed two technical fouls will be ejected from the game. (Depending on the severity of the technical foul a player can be ejected after being assessed 1 technical under the discretion of the referee.) All technical fouls result in 2 free throws and ball possession.
It will consist of the top 4 teams in the league playing in a single elimination If there is a tie in the standings we will go to the head-to-head match-up to determine seeding. No substitutes will be allowed during playoffs and all players must have already played in at least one regular season game and are on the league roster/waiver. Teams that have had two forfeits during the course of the regular season will not be eligible for playoffs.
In order to participate in the league, each participant must sign the team waiver. Waivers are provided and must be completed and handed in no later than the first night of play. Players not present the first week of play will still be required to sign a waiver with our staff before participating. Players must sign the waiver in order to be eligible for playoffs.
Players who have been placed on the roster and signed the waiver are eligible for the regular season and playoffs. Any player protests in the playoffs must be done before a game.
If your team forfeits a game during the season, the following rules apply:
First Offense: Loss of game. Score marked: 25-0.
Second Offense: Loss of game and lost ability to make playoffs.
Third Offense: Removal from the league.
If you know in advance that your team is going to forfeit a game, we encourage you contact us so we can inform your opponent.
Teams have until five minutes past the designated start time to field a full squad (or the league minimum of players required according to rules). If at that time a team is unable to field a legal team, they forfeit the game. The teams may utilize the playing field during their allotted time to play an unofficial game. The official score will be marked as a loss with the respective forfeit score.
We enforce a “Zero Tolerance Policy” in regards to behavior of players, managers, and fans. Taunting, trash talking, or abusive language will not be tolerated. Referees and ATX Sports & Adventures staff will have the right to reprimand or eject players, managers, or fans depending on the severity of the situation. Abusive behavior toward the referee will not be tolerated. An ejection carries a two game suspension (including the current game). In extreme cases, the player will be asked to leave the league without refund. The severity of the punishment will be based on the discretion of the referee and ATX Sports & Adventures staff. Any rules not covered or protests will be handled by the ATX Sports & Adventures staff.
FIGHTING WILL NOT BE TOLERATED. ANY INSTANCES OF FIGHTING WILL RESULT IN A TEAM FORFEIT OF THE LEAGUE WITHOUT REFUND AND POSSIBLE EXPULSIONS FROM FUTURE ATX SPORTS & ADVENTURES EVENTS.
ALL DECISIONS OF THE LEAGUE STAFF ARE FINAL. THE LEAGUE STAFF SHALL ALSO HAVE THE FINAL AUTHORITY TO MAKE ADJUSTMENTS TO GAME SCHEDULES, GAME DURATION, AND OTHER ASPECTS OF THE RULES OR OF THE LEAGUE.