Basketball

Take your talents to the hardwood and join a team of friends, old or new, in Austin’s most popular adult Basketball leagues. You’ll be sure to make new friends and bond with your team members throughout the competitive league season. These games are for seasoned players looking to keep their game sharp or take it to the next level. Our Basketball leagues are growing each season and sell out often – grab your team and register today!

 

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Registration Includes

  • 7 Regular Season Basketball Games
  • Trained Basketball Officials & Scorekeepers
  • Unlimited Roster Sizes – No Per Player Fees For Team Registration
  • Team Shirts (First 10 Included. $10 For Each Additional)
  • Playoffs For Top Teams
  • Championship Prizes
LEAGUE FORMAT
All teams will compete during the regular season and top teams will advance to the playoffs.  The number of playoff teams will be determined by the total number of teams in the league. Tie breakers are determined by win/loss record, head to head, and point differential.
THE GAME
  • Normal rules and penalties of the UIL guidelines (NFHS) unless exceptions have been made below.
  • Each game will be played with two 20-minute halves running clock.
  • Each team is allowed one 1-minute time-out in the first half and two 1-minute time-outs in the second half. Unused timeouts from the first half do not carry over.
  • It is a running clock except for final 2 minutes of the 2nd half (unless a team is up by 15 points or more)
  • In the case of a tie at the end of regulation there will be a 2:00 minute overtime with each team being awarded one time-out for the overtime period. If the game is still tied after the overtime period we will go to sudden death. In sudden death teams do not get a time-out and the winning team will be determined by which team scores first
BEGINNING OF THE GAME
The beginning of the game starts with a jump ball. The possessions for all following jump balls alternate. The start of any necessary overtime periods will begin with a jump ball.
TEAM SIZE
  • Each team shall field no more than 5 players on the court at one time. Teams may have as many players on their roster as they choose. All rosters can be added to throughout the season but no players will be allowed to play without having signed the roster via registration through our website.
  • Teams may start an official game with 4 players and can finish with 3 players. Teams will have 10 minutes from the start of their designated game time to gather all of their teammates to start the game. If the entire team isn’t there by 10 minutes after the designated game time it will result in a forfeit with a final score 25-0
  • All players must wear a SPORTSKIND league shirt or a SPORTSKIND Championship shirt. During the course of the regular season teams are allowed to “pick up” players from the league that are not on their roster in order to field a full team.
  • Two (2) points will be awarded to the opponent for each player checked in without a valid league shirt
SUBSTITUTIONS
Substitutions are allowed at any dead ball. Players wishing to sub into the game must let the scorekeeper know, and may not sub in until called into the game by the officials..
PERSONAL/TEAM FOULS
  • Personal fouls will be recorded for all leagues.
  • Players will foul-out after being awarded their 5th personal foul. 
  • All technical fouls will be recorded as personal fouls.
  • A team begins shooting one-and-one on the 7th team foul of each half and continues shooting one-and-one on any following fouls until the tenth team foul.
  • On the tenth team foul teams will be awarded two free throws for that and every team foul during the remainder of the half. 
  • All shooting fouls are 2 shot fouls unless the shooter is attempting a 3 point shot. Then they will receive three shots.
  • If a foul is an intentional foul the player will receive 2 shots and the ball.
TECHNICAL FOULS
  • Technical fouls are counted as personal fouls. 
  • Any individual that is assessed two technical fouls will be ejected from the game. (Depending on the severity of the technical foul a player can be ejected after being assessed 1 technical under the discretion of the referee.) 
  • An ejected player(s) is required to leave the premises immediately – refusal to leave the premises may result in a team forfeit and / or increased length of suspension.
  • All technical fouls result in 2 free throws and ball possession.
PLAYOFFS
It will consist of the top teams in the league playing in a single elimination. If there is a tie in the standings we will go to the head-to-head match-up to determine seeding. No substitutes will be allowed during playoffs and all players must have already played in at least one regular season game and are on the league roster/waiver. Teams that have had two forfeits during the course of the regular season will not be eligible for playoffs.
PLAYOFF ELIGIBILITY
No substitutes will be allowed during playoffs. All players must have already appeared in at least one regular season game, and have been successfully added to a team’s official roster. Any player protests in the playoffs must be done before a game.
FORFEIT POLICY
  • If your team forfeits a game during the season, the following rules apply
    • First Offense: Loss of game. Score marked: 25-0.
    • Second Offense: Loss of game and lost ability to make playoffs.
    • Third Offense: Removal from the league.
  • If you know in advance that your team is going to forfeit a game, we encourage you to contact us so we can inform your opponent.
  • Teams have until ten minutes past the designated start time to field a full squad (or the league minimum of players required according to rules). If at that time a team is unable to field a legal team, they forfeit the game. The teams may utilize the playing field during their allotted time to play an unofficial game. The official score will be marked as a loss with the respective forfeit score.
SPORTSMANSHIP
  • We enforce a “Zero Tolerance Policy” in regards to behavior of players, managers, and fans. Taunting, trash talking, or abusive language will not be tolerated. Referees and SPORTSKIND staff will have the right to reprimand or eject players, managers, or fans depending on the severity of the situation. Abusive behavior toward the referee will not be tolerated. An ejection carries a two game suspension (including the current game). In extreme cases, the player will be asked to leave the league without refund.
  • Only MANAGERS of respective teams are allowed to approach the umpire with questions or concerns in a respective manner. The severity of the punishment will be based on the discretion of the official and SPORTSKIND staff. Any rules not covered or protests will be handled by the SPORTSKIND staff.
LEAGUE AUTHORITY
  • FIGHTING WILL NOT BE TOLERATED. ANY INSTANCES OF FIGHTING WILL RESULT IN A TEAM FORFEIT OF THE LEAGUE WITHOUT REFUND AND POSSIBLE EXPULSIONS FROM FUTURE SPORTSKIND EVENTS.
  • ALL DECISIONS OF THE LEAGUE STAFF ARE FINAL.  THE LEAGUE STAFF SHALL ALSO HAVE THE FINAL AUTHORITY TO MAKE ADJUSTMENTS TO GAME SCHEDULES, GAME DURATION, AND OTHER ASPECTS OF THE RULES OR OF THE LEAGUE.
LEAGUE FORMAT
All teams will compete during the regular season and top teams will advance to the playoffs.  The number of playoff teams will be determined by the total number of teams in the league. Tie breakers are determined by win/loss record, head to head, and point differential.
THE GAME
  • Normal rules and penalties of the UIL guidelines (NFHS) unless exceptions have been made below.
  • Each game will be played with two 20-minute halves running clock.
  • Each team is allowed one 1-minute time-out in the first half and two 1-minute time-outs in the second half. Unused timeouts from the first half do not carry over.
  • It is a running clock except for final 2 minutes of the 2nd half (unless a team is up by 15 points or more)
  • In the case of a tie at the end of regulation there will be a 2:00 minute overtime with each team being awarded one time-out for the overtime period. If the game is still tied after the overtime period we will go to sudden death. In sudden death teams do not get a time-out and the winning team will be determined by which team scores first
BEGINNING OF THE GAME
The beginning of the game starts with a jump ball. The possessions for all following jump balls alternate. The start of any necessary overtime periods will begin with a jump ball.
TEAM SIZE
  • Each team shall field a maximum of 5 players on the court at one time, with a minimum of 2 females. The minimum number of players for an official game is 4 with at least one female. Teams may have as many players on their roster as they choose. All rosters can be added to throughout the season but no players will be allowed to play without having signed the roster via registration through our website.
  • All players must wear a SPORTSKIND league shirt or a SPORTSKIND Championship shirt. During the course of the regular season teams are allowed to “pick up” players from the league that are not on their roster in order to field a full team.
  • Two (2) points will be awarded to the opponent for each player checked in without a valid league shirt
SUBSTITUTIONS
Substitutions are allowed at any dead ball. Players wishing to sub into the game must let the scorekeeper know, and may not sub in until called into the game by the officials..
PERSONAL/TEAM FOULS
  • Personal fouls will be recorded for all leagues.
  • Players will foul-out after being awarded their 5th personal foul. 
  • All technical fouls will be recorded as personal fouls.
  • A team begins shooting one-and-one on the 7th team foul of each half and continues shooting one-and-one on any following fouls until the tenth team foul.
  • On the tenth team foul teams will be awarded two free throws for that and every team foul during the remainder of the half. 
  • All shooting fouls are 2 shot fouls unless the shooter is attempting a 3 point shot. Then they will receive three shots.
  • If a foul is an intentional foul the player will receive 2 shots and the ball.
TECHNICAL FOULS
  • Technical fouls are counted as personal fouls. 
  • Any individual that is assessed two technical fouls will be ejected from the game. (Depending on the severity of the technical foul a player can be ejected after being assessed 1 technical under the discretion of the referee.) 
  • An ejected player(s) is required to leave the premises immediately – refusal to leave the premises may result in a team forfeit and / or increased length of suspension.
  • All technical fouls result in 2 free throws and ball possession.
PLAYOFFS
It will consist of the top teams in the league playing in a single elimination. If there is a tie in the standings we will go to the head-to-head match-up to determine seeding. No substitutes will be allowed during playoffs and all players must have already played in at least one regular season game and are on the league roster/waiver. Teams that have had two forfeits during the course of the regular season will not be eligible for playoffs.
PLAYOFF ELIGIBILITY
No substitutes will be allowed during playoffs. All players must have already appeared in at least one regular season game, and have been successfully added to a team’s official roster. Any player protests in the playoffs must be done before a game.
FORFEIT POLICY
  • If your team forfeits a game during the season, the following rules apply
    • First Offense: Loss of game. Score marked: 25-0.
    • Second Offense: Loss of game and lost ability to make playoffs.
    • Third Offense: Removal from the league.
  • If you know in advance that your team is going to forfeit a game, we encourage you to contact us so we can inform your opponent.
  • Teams have until five minutes past the designated start time to field a full squad (or the league minimum of players required according to rules). If at that time a team is unable to field a legal team, they forfeit the game. The teams may utilize the playing field during their allotted time to play an unofficial game. The official score will be marked as a loss with the respective forfeit score.
SPORTSMANSHIP
  • We enforce a “Zero Tolerance Policy” in regards to behavior of players, managers, and fans. Taunting, trash talking, or abusive language will not be tolerated. Referees and SPORTSKIND staff will have the right to reprimand or eject players, managers, or fans depending on the severity of the situation. Abusive behavior toward the referee will not be tolerated. An ejection carries a two game suspension (including the current game). In extreme cases, the player will be asked to leave the league without refund.
  • Only MANAGERS of respective teams are allowed to approach the umpire with questions or concerns in a respective manner. The severity of the punishment will be based on the discretion of the official and SPORTSKIND staff. Any rules not covered or protests will be handled by the SPORTSKIND staff.
LEAGUE AUTHORITY
  • FIGHTING WILL NOT BE TOLERATED. ANY INSTANCES OF FIGHTING WILL RESULT IN A TEAM FORFEIT OF THE LEAGUE WITHOUT REFUND AND POSSIBLE EXPULSIONS FROM FUTURE SPORTSKIND EVENTS.
  • ALL DECISIONS OF THE LEAGUE STAFF ARE FINAL.  THE LEAGUE STAFF SHALL ALSO HAVE THE FINAL AUTHORITY TO MAKE ADJUSTMENTS TO GAME SCHEDULES, GAME DURATION, AND OTHER ASPECTS OF THE RULES OR OF THE LEAGUE.
THE GAME
Normal rules and penalties of the NCAA apply unless exceptions have been made below. Each game will consist of a single 25-minute period. Each team is allowed two 30-second time-outs per game. Time outs must be called while in possession of the ball or during a dead ball. There are no timeouts in an overtime period.  First team to score 21 points wins that game. It is not necessary to win by two points.  If time expires before any team reaches 21 points, whichever team has scored more points will be declared the winner.  All baskets made inside the 3-point line will count as one point.  All baskets beyond the 3-point line count as two points. All converted foul shots will count as 1 point. If the score is tied at the end of playing time, an extra period of time will be played. There shall be a break of 1 minute before the overtime starts. The first team to score 2 points in the overtime wins the game.
BEGINNING OF THE GAME
A coin flip shall determine which team gets the first possession. The team that wins the coin flip can either choose to benefit from the ball possession at the beginning of the game or at the beginning of a potential overtime.
TEAM SIZE
Each team shall field a maximum of 3 players on the court at one time with a minimum of one female. The minimum number of players for an official game is 2 with at least one female.
SUBSTITUTIONS
There is no limit on the amount of substitutions per team. Substitutions may be made after any basket, foul, or stoppage play. Substitutions can only take place behind the end line opposite the basket and substitutions require no action from the referees.
PLAYING RULES
  • The defensive player must check the ball at the top of the key before it is put into play to start the game and after every dead ball.
  • The ball must be passed to a teammate to begin play.
  • The ball will change possession after all made baskets. If the offensive team rebounds the ball, it may continue to attempt to score without returning the ball behind the arc. If the defensive team rebounds or steals the ball, it must return the ball behind the arc (by passing or dribbling). A player is considered to be “behind the arc” when both of their feet are outside the arc.
  • In the event of a jump ball situation, the defensive team shall be awarded the ball.
  • Stalling is not permitted.  The referee, at his or her discretion, will initiate a ten-second count to prevent stalling and other delays in action. A violation and turn over will be called if the team in possession has not attempted a shot before the ten-second count.
  • There is no rebounding on free throws.  Once a shooter has completed their free throws, possession shall be awarded to the opposing team, except in the case of intentional, flagrant, or technical fouls.
PERSONAL/TEAM FOULS
Fouls during the act of shooting inside the arc shall be awarded 1 free throw, while fouls during the act of shooting behind the arc shall be awarded 2 free throws.  Fouls during the act of shooting followed by a successful field goal shall be awarded 1 additional free throw. Non shooting fouls will result in a reset of possession.   Players cannot foul out, however, a player deemed to be excessively fouling will be warned and subsequently disqualified if the behavior continues.
TECHNICAL FOULS
Technical fouls are counted as personal fouls. Any individual that is assessed two technical fouls will be ejected from the game. (Depending on the severity of the technical foul a player can be ejected after being assessed 1 technical under the discretion of the referee.) All technical fouls result in 1 free throw and ball possession. An ejected player(s) is required to leave the premises immediately – refusal to leave the premises may result in a team forfeit and / or increased length of suspension.
PLAYOFFS
It will consist of the top teams in the league playing in a single elimination tournament. If there is a tie in the standings we will go to the head-to-head match-up to determine seeding. No substitutes will be allowed during playoffs and all players must have already played in at least one regular season game and are on the league roster/waiver. Teams that have had two forfeits during the course of the regular season will not be eligible for playoffs.
PLAYOFF ELIGIBILITY
No substitutes will be allowed during playoffs. All players must have already appeared in at least one regular season game, and have been successfully added to a team’s official roster. Any player protests in the playoffs must be done before a game.
FORFEIT POLICY
If your team forfeits a game during the season, the following rules apply:
  • First Offense: Loss of game. Score marked: 21-0.
  • Second Offense: Loss of game and lost ability to make playoffs.
  • Third Offense: Removal from the league.
If you know in advance that your team is going to forfeit a game, we encourage you to contact us so we can inform your opponent.  Teams have until five minutes past the designated start time to field a full squad (or the league minimum of players required according to rules). If at that time a team is unable to field a legal team, they forfeit the game. The teams may utilize the playing field during their allotted time to play an unofficial game. The official score will be marked as a loss with the respective forfeit score.
SPORTSMANSHIP
We enforce a “Zero Tolerance Policy” in regards to behavior of players, managers, and fans. Taunting, trash talking, or abusive language will not be tolerated. Referees and SPORTSKIND staff will have the right to reprimand or eject players, managers, or fans depending on the severity of the situation. Abusive behavior toward the referee will not be tolerated. An ejection carries a two game suspension (including the current game). In extreme cases, the player will be asked to leave the league without refund. The severity of the punishment will be based on the discretion of the referee and SPORTSKIND staff. Any rules not covered or protests will be handled by the SPORTSKIND staff.
LEAGUE AUTHORITY
  • FIGHTING WILL NOT BE TOLERATED. ANY INSTANCES OF FIGHTING WILL RESULT IN A TEAM FORFEIT OF THE LEAGUE WITHOUT REFUND AND POSSIBLE EXPULSIONS FROM FUTURE SPORTSKIND EVENTS.
  • ALL DECISIONS OF THE LEAGUE STAFF ARE FINAL.  THE LEAGUE STAFF SHALL ALSO HAVE THE FINAL AUTHORITY TO MAKE ADJUSTMENTS TO GAME SCHEDULES, GAME DURATION, AND OTHER ASPECTS OF THE RULES OR OF THE LEAGUE.
THE GAME
Normal rules and penalties of the NCAA apply unless exceptions have been made below. Each game will consist of a single 25-minute period. Each team is allowed two 30-second time-outs per game. Time outs must be called while in possession of the ball or during a dead ball. There are no timeouts in an overtime period.  First team to score 21 points wins that game. It is not necessary to win by two points.  If time expires before any team reaches 21 points, whichever team has scored more points will be declared the winner.  All baskets made inside the 3-point line will count as one point.  All baskets beyond the 3-point line count as two points. All converted foul shots will count as 1 point. If the score is tied at the end of playing time, an extra period of time will be played. There shall be a break of 1 minute before the overtime starts. The first team to score 2 points in the overtime wins the game.
BEGINNING OF THE GAME
A coin flip shall determine which team gets the first possession. The team that wins the coin flip can either choose to benefit from the ball possession at the beginning of the game or at the beginning of a potential overtime.
SUBSTITUTIONS
There is no limit on the amount of substitutions per team. Substitutions may be made after any basket, foul, or stoppage play. Substitutions can only take place behind the end line opposite the basket and substitutions require no action from the referees.
PLAYING RULES
  • The defensive player must check the ball at the top of the key before it is put into play to start the game and after every dead ball.
  • The ball must be passed to a teammate to begin play.
  • The ball will change possession after all made baskets. If the offensive team rebounds the ball, it may continue to attempt to score without returning the ball behind the arc. If the defensive team rebounds or steals the ball, it must return the ball behind the arc (by passing or dribbling). A player is considered to be “behind the arc” when both of their feet are outside the arc.
  • In the event of a jump ball situation, the defensive team shall be awarded the ball.
  • Stalling is not permitted.  The referee, at his or her discretion, will initiate a ten-second count to prevent stalling and other delays in action. A violation and turn over will be called if the team in possession has not attempted a shot before the ten-second count.
  • There is no rebounding on free throws.  Once a shooter has completed their free throws, possession shall be awarded to the opposing team, except in the case of intentional, flagrant, or technical fouls.
PERSONAL/TEAM FOULS
Fouls during the act of shooting inside the arc shall be awarded 1 free throw, while fouls during the act of shooting behind the arc shall be awarded 2 free throws.  Fouls during the act of shooting followed by a successful field goal shall be awarded 1 additional free throw. Non shooting fouls will result in a reset of possession.  Players cannot foul out, however, a player deemed to be excessively fouling will be warned and subsequently disqualified if the behavior continues.
TECHNICAL FOULS
Technical fouls are counted as personal fouls. Any individual that is assessed two technical fouls will be ejected from the game. (Depending on the severity of the technical foul a player can be ejected after being assessed 1 technical under the discretion of the referee.) All technical fouls result in 1 free throw and ball possession. An ejected player(s) is required to leave the premises immediately – refusal to leave the premises may result in a team forfeit and / or increased length of suspension.
PLAYOFFS
It will consist of the top teams in the league playing in a single elimination tournament. If there is a tie in the standings we will go to the head-to-head match-up to determine seeding. No substitutes will be allowed during playoffs and all players must have already played in at least one regular season game and are on the league roster/waiver. Teams that have had two forfeits during the course of the regular season will not be eligible for playoffs.
PLAYOFF ELIGIBILITY
No substitutes will be allowed during playoffs. All players must have already appeared in at least one regular season game, and have been successfully added to a team’s official roster. Any player protests in the playoffs must be done before a game.
FORFEIT POLICY
If your team forfeits a game during the season, the following rules apply:
  • First Offense: Loss of game. Score marked: 21-0.
  • Second Offense: Loss of game and lost ability to make playoffs.
  • Third Offense: Removal from the league.
If you know in advance that your team is going to forfeit a game, we encourage you to contact us so we can inform your opponent.  Teams have until five minutes past the designated start time to field a full squad (or the league minimum of players required according to rules). If at that time a team is unable to field a legal team, they forfeit the game. The teams may utilize the playing field during their allotted time to play an unofficial game. The official score will be marked as a loss with the respective forfeit score.
SPORTSMANSHIP
We enforce a “Zero Tolerance Policy” in regards to behavior of players, managers, and fans. Taunting, trash talking, or abusive language will not be tolerated. Referees and SPORTSKIND staff will have the right to reprimand or eject players, managers, or fans depending on the severity of the situation. Abusive behavior toward the referee will not be tolerated. An ejection carries a two game suspension (including the current game). In extreme cases, the player will be asked to leave the league without refund. The severity of the punishment will be based on the discretion of the referee and SPORTSKIND staff. Any rules not covered or protests will be handled by the SPORTSKIND staff.
LEAGUE AUTHORITY
  • FIGHTING WILL NOT BE TOLERATED. ANY INSTANCES OF FIGHTING WILL RESULT IN A TEAM FORFEIT OF THE LEAGUE WITHOUT REFUND AND POSSIBLE EXPULSIONS FROM FUTURE SPORTSKIND EVENTS.
  • ALL DECISIONS OF THE LEAGUE STAFF ARE FINAL.  THE LEAGUE STAFF SHALL ALSO HAVE THE FINAL AUTHORITY TO MAKE ADJUSTMENTS TO GAME SCHEDULES, GAME DURATION, AND OTHER ASPECTS OF THE RULES OR OF THE LEAGUE.

How it Works

There are 3 ways to register for our leagues, tournaments or events:

Sign up your full team and invite teammates to join your roster through your SPORTSKIND account. A minimum deposit reserves your spot.

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Your Captain registers a team and invites you to join. Follow the invitation link to complete your registration.

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Join as an individual to be placed on a team with other Free Agents. If you are in a small group, you can list your friends’ names during registration and we’ll try to place you on the same team. We make sure our Free Agent teams are filled so you can get playing right away.

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